//==============================================================================
define flaming
{
	SetSelector
	{
	    techLogic none/Pickup Flaming Weapons Active
		set hotspot
        {
            version
            {
                Visual jimmy
            }
        }
		set hotspot
        {
            version
            {
                Visualparticle SFX Flame Character Large
            }
        }
    }
}

//==============================================================================
define hornboost
{
    Techlogic none/TG Horn VFX
	SetSelector
    {
	    set hotspot
        {
            version
            {
			    Visual jimmy
            }
		}
    }
	SetSelector
    {
	    set hotspot
        {
            version
            {
			    Visualparticle SFX Gjallarhorn Damage VFX Large
            }
		}
    }
}

//==============================================================================
define odysseusbonus
{
	SetSelector
	{
	    techLogic none/Bonus Odysseus
		set hotspot
        {
            version
            {
                Visual jimmy
            }
        }
		set hotspot
        {
            version
            {
                Visualparticle SFX Odysseus Bonus Ground Glow Moderate
            }
        }
    }
}

//==============================================================================
define rage
{
	SetSelector
	{
	    techLogic none/Loadout Rage
		set hotspot
        {
            version
            {
                Visual jimmy
            }
        }
		set hotspot
        {
            version
            {
                Visualparticle SFX Rage Effect Large
            }
        }
    }
}

//==============================================================================
define converted
{
    TechLogic none/Converted VFX
    set hotspot
    {
        version
        {
            Visualnone jimmy
        }
    }	  
    set hotspot
    {
        version
        {
            Visualparticle SFX Converted Unit Large
        }
    }
}

//==============================================================================
define convertedsparkle
{
    TechLogic none/Converted VFX
    set hotspot
    {
        version
        {
            Visualnone jimmy
        }
    }	  
    set hotspot
    {
        version
        {
            Visualparticle SFX Converted Unit Sparkle Large
        }
    }
}

//==============================================================================
define charm
{
    TechLogic none/Bonus Charm VFX
    set hotspot
    {
        version
        {
            Visualnone jimmy
        }
    }	  
    set hotspot
    {
        version
        {
            Visualparticle SFX Freyja Charm Heart Large
        }
    }
}

//==============================================================================
define mistbody
{
   TechLogic none/TG Frost Enemy 01/TG Frost Enemy 02/TG Frost Enemy 03/TG Frost Enemy 04/TG Frost Enemy Frozen/Pickup Frost Slow
   set hotspot
   {
      version
      {
         Visualnone jimmy
      }
   }	  
   set hotspot
   {
      version
      {
         Visualparticle SFX Frost Enemy Effect Large
      }
   }
   set hotspot
   {
      version
      {
         Visualparticle SFX Frost Enemy Effect Large
      }
   }
   set hotspot
   {
      version
      {
         Visualparticle SFX Frost Enemy Effect Large
      }
   }
   set hotspot
   {
      version
      {
         Visualparticle SFX Frost Enemy Effect Large
      }
   }
   set hotspot
   {
      version
      {
         Visualparticle SFX Frost Enemy Effect Large
      }
   }
   set hotspot
   {
      version
      {
         Visualparticle SFX Frost Enemy Effect Large
      }
   }
}

//==============================================================================
define Sword
{
    set hotspot
    {
        version
        {
            Visual Attachments E Guardian Sword
        }
    }
}

//==============================================================================
define eclipseSFX
{
    SetSelector
    {
		TechLogic none/Eclipse Active
		set hotspot
		{
			version
			{
			    Visualnone jimmy
			}
		}
		set hotspot
		{
			version
			{
			    Visualparticle sfx a eclipse unit effect guardian
			}
		}		    
    }
}

//=============================================================================
anim Idle
{
    SetSelector 
    {
		set hotspot
        {
            version
            {
                Visual Scenario E Guardian_idleA medium
				ReplaceTexture scenario e guardian/Uber Guardian
                connect RightHand Sword hotspot
				Connect hotspot mistbody hotspot
//Debuff VFXs
			    Connect hotspot charm hotspot
			    Connect hotspot mistbody hotspot
				Connect hotspot converted hotspot
				Connect hotspot convertedsparkle hotspot
//VFXs
				Connect hotspot rage hotspot
				Connect hotspot flaming hotspot
				connect hotspot hornboost hotspot
				connect hotspot kastorbonus hotspot
				connect hotspot odysseusbonus hotspot
            }  
        }
    }
}

//=============================================================================
anim Flail
{
    SetSelector 
    {
		set hotspot
        {
            version
            {
                Visual Scenario E Guardian_FlailA medium
				ReplaceTexture scenario e guardian/Uber Guardian
                connect RightHand Sword hotspot
				Connect hotspot mistbody hotspot
//Debuff VFXs
			    Connect hotspot charm hotspot
			    Connect hotspot mistbody hotspot
				Connect hotspot converted hotspot
				Connect hotspot convertedsparkle hotspot
//VFXs
				Connect hotspot rage hotspot
				Connect hotspot flaming hotspot
				connect hotspot hornboost hotspot
				connect hotspot kastorbonus hotspot
				connect hotspot odysseusbonus hotspot
            }
        }
    }
}

//==============================================================================
anim Bored
{
    SetSelector 
    {
		set hotspot
        {
            version
            {
                Visual Scenario E Guardian_boredA medium
				ReplaceTexture scenario e guardian/Uber Guardian
                connect RightHand Sword hotspot
				Connect hotspot mistbody hotspot
//Debuff VFXs
			    Connect hotspot charm hotspot
			    Connect hotspot mistbody hotspot
				Connect hotspot converted hotspot
				Connect hotspot convertedsparkle hotspot
//VFXs
				Connect hotspot rage hotspot
				Connect hotspot flaming hotspot
				connect hotspot hornboost hotspot
				connect hotspot kastorbonus hotspot
				connect hotspot odysseusbonus hotspot
            }
        }
    } 
}

//==============================================================================
anim Walk
{
    SetSelector 
    {
        TechLogic none/TG Frost Enemy 01/TG Frost Enemy 02/TG Frost Enemy 03/TG Frost Enemy 04/TG Frost Enemy Frozen/Pickup Frost Slow
		set hotspot
        {
            version
            {
                Visual Scenario E Guardian_WalkA medium
				ReplaceTexture scenario e guardian/Uber Guardian
                connect RightHand Sword hotspot
				Connect hotspot mistbody hotspot
//Debuff VFXs
			    Connect hotspot charm hotspot
			    Connect hotspot mistbody hotspot
				Connect hotspot converted hotspot
				Connect hotspot convertedsparkle hotspot
//VFXs
				Connect hotspot rage hotspot
				Connect hotspot flaming hotspot
				connect hotspot hornboost hotspot
				connect hotspot kastorbonus hotspot
				connect hotspot odysseusbonus hotspot
				length 1.5
            }
        }
		set hotspot
        {
            version
            {
                Visual Scenario E Guardian_WalkA medium
				ReplaceTexture scenario e guardian/Uber Guardian
                connect RightHand Sword hotspot
				Connect hotspot mistbody hotspot
//Debuff VFXs
			    Connect hotspot charm hotspot
			    Connect hotspot mistbody hotspot
				Connect hotspot converted hotspot
				Connect hotspot convertedsparkle hotspot
//VFXs
				Connect hotspot rage hotspot
				Connect hotspot flaming hotspot
				connect hotspot hornboost hotspot
				connect hotspot kastorbonus hotspot
				connect hotspot odysseusbonus hotspot
				length 1.9
            }
        }
		set hotspot
        {
            version
            {
                Visual Scenario E Guardian_WalkA medium
				ReplaceTexture scenario e guardian/Uber Guardian
                connect RightHand Sword hotspot
				Connect hotspot mistbody hotspot
//Debuff VFXs
			    Connect hotspot charm hotspot
			    Connect hotspot mistbody hotspot
				Connect hotspot converted hotspot
				Connect hotspot convertedsparkle hotspot
//VFXs
				Connect hotspot rage hotspot
				Connect hotspot flaming hotspot
				connect hotspot hornboost hotspot
				connect hotspot kastorbonus hotspot
				connect hotspot odysseusbonus hotspot
				length 1.98
            }
        }
		set hotspot
        {
            version
            {
                Visual Scenario E Guardian_WalkA medium
				ReplaceTexture scenario e guardian/Uber Guardian
                connect RightHand Sword hotspot
				Connect hotspot mistbody hotspot
//Debuff VFXs
			    Connect hotspot charm hotspot
			    Connect hotspot mistbody hotspot
				Connect hotspot converted hotspot
				Connect hotspot convertedsparkle hotspot
//VFXs
				Connect hotspot rage hotspot
				Connect hotspot flaming hotspot
				connect hotspot hornboost hotspot
				connect hotspot kastorbonus hotspot
				connect hotspot odysseusbonus hotspot
				length 2.1
            }
        }
		set hotspot
        {
            version
            {
                Visual Scenario E Guardian_WalkA medium
				ReplaceTexture scenario e guardian/Uber Guardian
                connect RightHand Sword hotspot
				Connect hotspot mistbody hotspot
//Debuff VFXs
			    Connect hotspot charm hotspot
			    Connect hotspot mistbody hotspot
				Connect hotspot converted hotspot
				Connect hotspot convertedsparkle hotspot
//VFXs
				Connect hotspot rage hotspot
				Connect hotspot flaming hotspot
				connect hotspot hornboost hotspot
				connect hotspot kastorbonus hotspot
				connect hotspot odysseusbonus hotspot
				length 2.19
            }
        }
		set hotspot
        {
            version
            {
                Visual Scenario E Guardian_WalkA medium
				ReplaceTexture scenario e guardian/Uber Guardian
                connect RightHand Sword hotspot
				Connect hotspot mistbody hotspot
//Debuff VFXs
			    Connect hotspot charm hotspot
			    Connect hotspot mistbody hotspot
				Connect hotspot converted hotspot
				Connect hotspot convertedsparkle hotspot
//VFXs
				Connect hotspot rage hotspot
				Connect hotspot flaming hotspot
				connect hotspot hornboost hotspot
				connect hotspot kastorbonus hotspot
				connect hotspot odysseusbonus hotspot
				length 2.19
            }
        }
		set hotspot
        {
            version
            {
                Visual Scenario E Guardian_WalkA medium
				ReplaceTexture scenario e guardian/Uber Guardian
                connect RightHand Sword hotspot
				Connect hotspot mistbody hotspot
//Debuff VFXs
			    Connect hotspot charm hotspot
			    Connect hotspot mistbody hotspot
				Connect hotspot converted hotspot
				Connect hotspot convertedsparkle hotspot
//VFXs
				Connect hotspot rage hotspot
				Connect hotspot flaming hotspot
				connect hotspot hornboost hotspot
				connect hotspot kastorbonus hotspot
				connect hotspot odysseusbonus hotspot
				length 2.19
            }
        }
    }
}
//==============================================================================
anim RangedAttack
{
    SetSelector
    {
        TechLogic none/TG Frost Enemy 01/TG Frost Enemy 02/TG Frost Enemy 03/TG Frost Enemy 04/TG Frost Enemy Frozen/Pickup Frost Slow
		set hotspot
        {
            version
            {
			    Visual Scenario E Guardian_AttackA medium
				ReplaceTexture scenario e guardian/Uber Guardian
                tag Attack 0.43 true
                tag GenericSound 0.43 true
                connect RightHand Sword hotspot
				Connect hotspot mistbody hotspot
//Debuff VFXs
			    Connect hotspot charm hotspot
			    Connect hotspot mistbody hotspot
				Connect hotspot converted hotspot
				Connect hotspot convertedsparkle hotspot
//VFXs
				Connect hotspot rage hotspot
				Connect hotspot flaming hotspot
				connect hotspot hornboost hotspot
				connect hotspot kastorbonus hotspot
				connect hotspot odysseusbonus hotspot
				length 1.2
            }
        }
		set hotspot
        {
            version
            {
			    Visual Scenario E Guardian_AttackA medium
				ReplaceTexture scenario e guardian/Uber Guardian
                tag Attack 0.52 true
                tag GenericSound 0.52 true
                connect RightHand Sword hotspot
				Connect hotspot mistbody hotspot
//Debuff VFXs
			    Connect hotspot charm hotspot
			    Connect hotspot mistbody hotspot
				Connect hotspot converted hotspot
				Connect hotspot convertedsparkle hotspot
//VFXs
				Connect hotspot rage hotspot
				Connect hotspot flaming hotspot
				connect hotspot hornboost hotspot
				connect hotspot kastorbonus hotspot
				connect hotspot odysseusbonus hotspot
				length 1.44
            }
        }
		set hotspot
        {
            version
            {
			    Visual Scenario E Guardian_AttackA medium
				ReplaceTexture scenario e guardian/Uber Guardian
                tag Attack 0.54 true
                tag GenericSound 0.54 true
                connect RightHand Sword hotspot
				Connect hotspot mistbody hotspot
//Debuff VFXs
			    Connect hotspot charm hotspot
			    Connect hotspot mistbody hotspot
				Connect hotspot converted hotspot
				Connect hotspot convertedsparkle hotspot
//VFXs
				Connect hotspot rage hotspot
				Connect hotspot flaming hotspot
				connect hotspot hornboost hotspot
				connect hotspot kastorbonus hotspot
				connect hotspot odysseusbonus hotspot
				length 1.51
            }
        }
		set hotspot
        {
            version
            {
			    Visual Scenario E Guardian_AttackA medium
				ReplaceTexture scenario e guardian/Uber Guardian
                tag Attack 0.56 true
                tag GenericSound 0.56 true
                connect RightHand Sword hotspot
				Connect hotspot mistbody hotspot
//Debuff VFXs
			    Connect hotspot charm hotspot
			    Connect hotspot mistbody hotspot
				Connect hotspot converted hotspot
				Connect hotspot convertedsparkle hotspot
//VFXs
				Connect hotspot rage hotspot
				Connect hotspot flaming hotspot
				connect hotspot hornboost hotspot
				connect hotspot kastorbonus hotspot
				connect hotspot odysseusbonus hotspot
				length 1.59
            }
        }
		set hotspot
        {
            version
            {
			    Visual Scenario E Guardian_AttackA medium
				ReplaceTexture scenario e guardian/Uber Guardian
                tag Attack 0.58 true
                tag GenericSound 0.58 true
                connect RightHand Sword hotspot
				Connect hotspot mistbody hotspot
//Debuff VFXs
			    Connect hotspot charm hotspot
			    Connect hotspot mistbody hotspot
				Connect hotspot converted hotspot
				Connect hotspot convertedsparkle hotspot
//VFXs
				Connect hotspot rage hotspot
				Connect hotspot flaming hotspot
				connect hotspot hornboost hotspot
				connect hotspot kastorbonus hotspot
				connect hotspot odysseusbonus hotspot
				length 1.67
            }
        }
		set hotspot
        {
            version
            {
			    Visual Scenario E Guardian_AttackA medium
				ReplaceTexture scenario e guardian/Uber Guardian
                tag Attack 0.58 true
                tag GenericSound 0.58 true
                connect RightHand Sword hotspot
				Connect hotspot mistbody hotspot
//Debuff VFXs
			    Connect hotspot charm hotspot
			    Connect hotspot mistbody hotspot
				Connect hotspot converted hotspot
				Connect hotspot convertedsparkle hotspot
//VFXs
				Connect hotspot rage hotspot
				Connect hotspot flaming hotspot
				connect hotspot hornboost hotspot
				connect hotspot kastorbonus hotspot
				connect hotspot odysseusbonus hotspot
				length 1.67
            }
        }
		set hotspot
        {
            version
            {
			    Visual Scenario E Guardian_AttackA medium
				ReplaceTexture scenario e guardian/Uber Guardian
                tag Attack 0.58 true
                tag GenericSound 0.58 true
                connect RightHand Sword hotspot
				Connect hotspot mistbody hotspot
//Debuff VFXs
			    Connect hotspot charm hotspot
			    Connect hotspot mistbody hotspot
				Connect hotspot converted hotspot
				Connect hotspot convertedsparkle hotspot
//VFXs
				Connect hotspot rage hotspot
				Connect hotspot flaming hotspot
				connect hotspot hornboost hotspot
				connect hotspot kastorbonus hotspot
				connect hotspot odysseusbonus hotspot
				length 1.67
            }
        }
    }
}

//==============================================================================
anim Death
{
	SetSelector
	{
		set hotspot
		{
			version
			{
				Visual Scenario E Guardian_DeathA medium
				ReplaceTexture scenario e guardian/Uber Guardian
                tag SpecificSoundSet 0.55 false HeavyFall checkVisible
                connect RightHand Sword hotspot
				length 1.0
			}
		}
	}
}
